A downloadable game for Windows, Mac OS X, and Linux

This will be your pilgrimage...

  • Explore an infinite, procedurally-generated universe
  • Meet strange new beings, both friendly and unfriendly
  • Witness terrifying and beautiful cosmic events
  • Travel further than ever before, and discover new phenomena
  • Become a legendary pilot, and live on forever among the stars
  • Perish in the void of space, and be reborn anew

PILGRIM is a new adventure inspired by the spartan space exploration games of the 80s and early 90s. It seeks to adopt the ideas and ambitions of titles like 1984's "ELITE" and take them in a brand new direction, introducing elements from roguelikes, tabletop roleplaying games, and arcade flight simulators, to create an experience that is accessible yet deep, easy to play but hard to master, and a little bit different every time you play it...

Currently in closed testing.

To become a tester, please contact me via twitter or email

Foreword to the game:

I never owned a console as a kid, not until I was like 13 or something, so what me and my little brother did was emulate arcade games (and early NES titles) on our dad's PC, with those weird old knock-off PC game pads? We played Marvel Super Heroes and X-Men Children of the Atom like crazy, and beat Dungeons & Dragons: Tower of Doom like 10 times (and twice the hard route) thanks to infinite credits.

That particular era of games was an important part of my childhood, even though I missed it by some five years, and there were hardly any arcades in northern ireland to set foot in. It created a really special kind of joy in me and my brother to sit cross legged on the floor of the study, loading imaginary credits into these great, entirely social games. I remember I had a birthday party that was just entirely rooms in my house set up to be like arcade booths - I borrowed every PC or laptop from every family member who had one that could run MAME and set up a little social space in a corner of a room for people to play that game - like a silly game kids play where they model out a real-world space in their home, like a blanket fort or something, but for my own little arcade!

So my new thing I'm working on is hugely inspired by that whole experience, and really tries to capture some of what the current couch co-op arcade renaissance is doing for games. Titles like Samurai Gunn, Nidhogg, Speedrunners, Towerfall, Gang Beasts, and so on. Games that really bring that great social setting right into your living room, and make for a kinda warming social-gaming experience with you and a couple pals. The kind of social atmosphere that some people get from playing a really good board game with family.

I'm creating a game that I hope will look (and feel) like a slice out of that period of games. More technically contemporary, but spiritually and aesthetically classical, with features borrowed from tabletop gaming and rogue-lites, but graphics that invoke memories of Star Fox running on a crappy CRT. It feels thematically thin compared to Stranded and Murder, but it's no less personal a game. I really sincerely hope you enjoy it.

- Peter

More information

Published23 days ago
StatusIn development
PlatformsWindows, Mac OS X, Linux
AuthorPeter Moorhead
TagsArcade, Exploration, Flight, low-poly, Procedural Generation, Space, Space Sim
Average durationA few minutes
InputsKeyboard, Gamepad (any)
Player countSingleplayer


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